#include "ui_battlemenu.h"

void CUIBattleMenu::Input( SDL_Event & ev, Uint8 * keys )
{
	
	m_OptionMenu->Input( ev, keys );
	
}

void CUIBattleMenu::Draw()
{

	if( m_bDrawWindow )
		BaseDraw();
	
	m_OptionMenu->Draw();
	
}